Paranoia, hysterics, and pyromania fuel this democratic game of burn or be burned.
Step back in time to a dark period in human history when frenzy and paranoia dominated peoples’ perception of ‘the other’, driving communities all throughout Europe to take the most extreme measures against their fellow man… or woman, as history would have it.
Burn the Witch is a party game of social deduction designed for five to fifteen players, divided into two factions pitted against one another in their bid for survival. Players represent houses, comprised two to four villagers, seeking to advance the cause of either the witches or the zealots. With witches constituting a minority of the village, their only chance for survival is dependent on their ability to employ cunning and misdirection as they seek to outwit the rest of their community, and turn their neighbors’ paranoia and pyromania back onto themselves.
The game typically runs 60-120 minutes and concludes when the villagers have either enkindled every last witch or else have condemned enough villagers to the stake that the zealots no longer hold a sufficient majority, at which point the witch-hunt is brought to a close—the witches win.
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