Paranoia, hysterics, and pyromania fuel this democratic game of burn or be burned.
Step back in time to a dark period in human history when frenzy and paranoia dominated peoples’ perception of ‘the other’, driving communities across Europe to take the most extreme measures against their fellow man… or woman, as history would have it.
Similar to Mafia/Werewolf or the Resistance, in Burn the Witch, players are divided into two factions: zealots and witches. The majority of players possess limited information and must uncover the identities of a small minority of players with full knowledge, who must outwit the others, while hiding in plain sight.
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